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Interview with Kanishk Chouhan - Modeling & Texturing Artist

Posted By : Mukesh Dube    At 23-05-2013 21:16:09

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Tags : Interview     Kanishk Chouhan    Modeling & Texturing Artist     

Tell us a little about who you are. Who do you work for? What job do you do?
I am a 21 year old guy, born and brought up in Jodhpur, Rajasthan. After completing my schooling from Jodhpur, I shifted to Mumbai for animation studies. Currently I am working for Vertex Volt Studios (http://www.vertexvolt.com/) as a Modeling Texturing Artist.

How long have you been working in the animation industry?
I started working last year in June, so been a year working in the animation industry. I must say it’s been a wonderful journey for me.

Name a few of the projects you've worked on in the past.

I got a chance to work on some awesome projects in the past one year. One of my favourite projects and the first one was “Freej”. It’s a Dubai based TV series. I worked on a lot of assets and characters of this project. And of course, the one that has been the closest to my heart has been “Devon ke Dev - Mahadev”. I am a huge fan of Indian Mythology and it feels really great to be a part of such a successful TV Series.

Camera Projection - Maya from Kanishk Chouhan on Vimeo.

Please tell us about your latest work “Devo Ke Dev – Mahadev ”, what problems you encountered and how you overcome those?
Working for Mahadev has been an awesome experience. It helped me improve my artistic abilities to a lot extent. I got a chance to work on a lot of stuff for Mahadev. I don’t think there were any problems encountered while working for Mahadev, infact its fun working with such a dedicated and creative team.

Do you rather draw your textures from scratch or do you start from real life photos or other textures?
That depends on the demand of the project. If it’s a full cg project I would prefer a mix of hand painted textures as well as photographs. For photorealistic modeling and texturing I mainly use photographs and stencils and techniques like projection mapping for the desired output.

Which area of 3d do your really enjoy doing and what’s the most useful thing you have learnt in 3d?  

I think I really enjoy digital sculpting a lot which is quite obvious from my blog posts. Most of the stuff you would see on my blog are digital sculpts done in Zbrush or Mudbox. Besides this, I also enjoy texturing in 3d texturing packages like Mudbox and Mari.

Do you have any future projects planned? Any independent animation projects? Tell us more.
As of now I am currently focusing on Mahadev and other projects at Vertex Volt Studios. There’s a lot that I have to learn. Of course I am open to any good opportunities in the future.

What motivates you to move into a career in animation? How did you go about pursuing it?

My connection to animation is pretty old. I remember when I was 14 years old I started working in Macromedia Flash (now Adobe Flash). I used to make e-cards and do a lot of 2d stuff during those days just for fun. Soon, I got to know about 3d softwares like 3ds Max and Maya. Internet was not so good during those days and not many helpful forums had been launched as we have it now, so it was all hit and trial method. After completing my higher secondary from Jodhpur, I moved to Mumbai for animation studies. I joined Maya Academy of Advanced Cinematics. Learnt a lot of things at MAAC but most of the stuff I know today is self learnt.

What about those just considering starting in animation? Any educational or career advice, memorable  lessons, etc? 
It’s important for students to understand that just because this is an art field doesn’t mean you don’t need to study here. I think there’s a lot of need for technical and theoretical knowledge required in this field. For example, a person doing shading should have a thorough knowledge of various properties of different kinds of materials. Also, people doing dynamic simulations have to study the basics of physics. So, study the basics of whatever you are doing and practice a lot.One important thing which I feel helped me improve my artwork quality was posting my artworks on public forums. It’s always good to receive feedback from people on your artworks, always take criticism in a positive way and work harder and harder to improve. Make a blog, post videos of your artworks on youtube or vimeo, show it to people, ask for a feedback, learn from your mistakes and improve.

Do you ever appear at conferences? What animation events and conferences would you recommend?
Oh Yes, I like going to seminars and events. It provides you with a nice opportunity to interact with the people in the industry and learn stuff from the masters. TASI (www.tasionline.org) has been pretty active organizing useful seminars and events for the students in the animation industry.
http://pixel-architect.blogspot.com/
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